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Pill 14 - Play Able: When work becomes accessible through play
In today's Pill, we present Play-Able: when work becomes accessible also through play, an initiative of the Bosch Italia company.

Redazione ForAllWe
Jan 11 min read


School inclusion and disability: how to design accessible digital activities from the start
Talking about school inclusion today inevitably also means talking about digital . Online platforms, multimedia materials, electronic registers, and digital educational tools are now part of everyday life in schools and educational settings. Yet, these resources are not always designed for everyone.

Redazione ForAllWe
Dec 29, 20253 min read


Community Post: eGameX, when competitive gaming becomes a space for inclusion, growth, and community
eGameX turns competitive gaming into an inclusive and educational space, combining esports, community, and personal growth in a healthy ecosystem.

Redazione ForAllWe
Dec 28, 20254 min read


Pill 13 - A digital passport for wheelchairs: when accessibility becomes a concrete right
A petition for a digital wheelchair passport is being launched in Rome .
A simple idea to ensure mobility, dignity, and rights. Accessibility is not a favor, it's a matter of citizenship.

Redazione ForAllWe
Dec 24, 20251 min read


Digital Productivity Software and Apps: The Best Assistive Technologies for People with Disabilities
Digital productivity depends not only on the tools available, but also on how accessible they truly are. For many people with disabilities, assistive software and apps are key to communicating, studying, working, and living independently. In this article, we'll explore the most effective technologies, from augmentative and alternative communication systems to work organization apps, explaining who they serve, how they work, and why they can transform our daily lives.

Camilla Mercadante
Dec 21, 20257 min read


5 Accessible Video Games Tested by a Gamer with a Disability (2025)
In recent years, the video game industry has made great strides in making games more accessible to all players, regardless of their physical or sensory limitations.

Marco Campanini
Dec 20, 20256 min read


Pill 12 - Explore Nick Cave's Universe: A Virtual Tour Accessible to Everyone
Immerse yourself in "Stranger Than Kindness," the free digital exhibition revealing over 300 objects from Nick Cave's life and art, with an exclusive audio guide, perfect for an inclusive experience, navigable on your computer or mobile: discover it here and share your thoughts with the community!

Redazione ForAllWe
Dec 17, 20251 min read


Accessible Educational Apps: What Really Works for Students with Special Educational Needs
In this article, I also explore, through my personal experience, I have a diagnosis of ADHD (Attention Deficit Hyperactivity Disorder) how technology can become a concrete ally for inclusive learning, and which tools work best in practice.

Angelo Greco
Dec 16, 20253 min read


Community Post: Tecnologicamente Insuperabili APS - When Technology Becomes Freedom
At ForAllWe, we often showcase technologies, projects, and communities that demonstrate how digital can become a tool for real autonomy. Tecnologicamente Insuperabili APS perfectly embodies this vision: not top-down solutions, but innovation built by those who experience accessibility challenges every day.

Redazione ForAllWe
Dec 14, 20254 min read


December 3: Necessary Celebration or Collective Alibi?
Every year it arrives on time: the International Day of Persons with Disabilities.
And every year we find ourselves with the same blue and white institutional posts, a few circumstantial hashtags, a deluge of motivational phrases and then… everything goes back to exactly the way it was before.

Angelo Greco
Dec 12, 20253 min read


Pill 11 - Bridging the Digital Divide: Social Media as Allies for Young People in Information
In a hyperconnected world, the generational gap in access to news is real, but Antonio Palmieri urges us to see social media not as enemies, but as bridges to inclusive and constructive information.

Redazione ForAllWe
Dec 10, 20251 min read


Accessible Homework: The Creative Teacher's Guide
Creating accessible assignments means allowing each student to demonstrate their skills in different ways , respecting their learning styles and educational needs. It doesn't mean "simplifying" but rather building an inclusive approach that values every talent.

Redazione ForAllWe
Dec 9, 20252 min read


Community Post: HandiGamers - When Video Games Truly Become For Everyone
In the gaming world, talking about accessibility is no longer an option: it's a necessity. This is demonstrated by the experience of HandiGamers, a French association founded to ensure that every person with disabilities can play.

Redazione ForAllWe
Dec 7, 20253 min read


DIY Adaptive Controllers: Lessons from the Maker and Open-Source Communities
In recent years, the world of making and open-source has revolutionized the way we think about assistive technology. From simple homemade prototypes to accessible and functional tools, collaboration between users, technicians, and people with disabilities has sparked a truly global movement: making technology more inclusive, customizable, and affordable.

Redazione ForAllWe
Dec 6, 20253 min read


PlayStation Portal: the new update that significantly changes Sony's portable!
PlayStation Portal changes again: with the latest update we can finally play the titles in our digital library without needing to own or turn on a PlayStation 5.
It’s not a “traditional” controller with built-in analog sticks and triggers; it works as a modular hub (a “base”) to which you can connect buttons, switches, external joysticks, and other assistive devices.

Daniele Scibetta
Dec 4, 20252 min read


Pill 10 - Promoting the Independence of Children with Disabilities at thatgamecompany's Para eSports Fest 2025
At the Para eSports Fest 2025, thatgamecompany created an inclusive experience, enabling children with physical disabilities to play Sky: Children of the Light thanks to special controllers and assistive technologies. The event demonstrated how video games can become a powerful tool to promote participation, social interaction, and inclusion.

Redazione ForAllWe
Dec 3, 20251 min read


The Teaching Voice: Speech Synthesis and Recognition for Better Studying
Studying isn't just about reading and taking notes. Today, thanks to voice and speech technologies, we can learn more naturally, inclusively, and effectively. Text -to-speech and speech recognition are revolutionizing the way students and teachers interact with learning content, making learning easier for everyone, especially those with reading, writing, or attention difficulties.

Redazione ForAllWe
Dec 2, 20253 min read


Community Post: Giochiamoci APS, the association that makes gaming a right for all
In Milan, at Via Federico De Roberto 5, a new reality is born in 2025 that is changing the way we experience play: Giochiamoci!.
The name itself is a statement of intent, an enthusiastic response to those who, when facing a disability, are far too often told, “you can’t, it’s too complicated.” The association overturns this perspective and chooses the simplest, most inclusive, and most powerful path: let’s play!

Redazione ForAllWe
Nov 30, 20253 min read


Ghost of Tsushima Director's Cut: When Accessibility Becomes Part of the Journey
If you’ve come across the trailer for Ghost of Yotei and were captivated by its gameplay, then you absolutely can’t miss its “parent” title: Ghost of Tsushima, developed by Sucker Punch. It’s an epic journey through feudal Japan — a tale of honor, revenge, and freedom — that laid the foundations for what has become its spiritual legacy today.

Daniele Scibetta
Nov 18, 20254 min read


Accessibility, culture, and sport: "Chi si ferma è perduto ODV – ETS" is committed to a barrier-free community.
The Chi si ferma è perduto (Who Stops Is Lost ODV – ETS) association promotes accessibility through culture and sports. Learn about their mission, projects, and how to get involved.

Redazione ForAllWe
Nov 16, 20254 min read
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