School inclusion and disability: how to design accessible digital activities from the start
- Redazione ForAllWe

- Dec 29, 2025
- 3 min read

Introduction
Talking about school inclusion today inevitably also means talking about digital . Online platforms, multimedia materials, electronic registers, and digital educational tools are now part of everyday life in schools and educational settings. Yet, these resources are not always designed for everyone.
Designing digital activities that are accessible from the start isn't just good practice: it's an educational, ethical, and inclusive choice that can make a difference for students with disabilities, special educational needs, and, indeed, for the entire class.
School inclusion doesn't mean "fixing it later"
One of the most common mistakes is to think of inclusion as something to be fixed later :
“First I prepare the lesson, then I'll see how to adapt it.”
This approach often leads to:
materials that are difficult to modify,
improvised solutions,
extra load for teachers and students.
Designing inclusively, however, means considering a variety of needs, abilities, and learning styles from the outset. Digital technology, if used wisely, can become a powerful ally.
Designing Accessible Digital Activities: Where to Start
1. Thinking about diversity as a starting point
Each class is heterogeneous: students with sensory, cognitive, or motor disabilities, students with DSA (Specific Learning Disabilities), ADHD, non-native speakers, or simply with different learning styles.
The key question is not:
“Is this material suitable for a student with a disability?”
but rather:
“Is this material accessible to as many people as possible, in different ways?”
2. Make content clear, flexible and customizable
Some practical principles:
Readable texts
use simple fonts and appropriate sizes;
avoid excessively long blocks of text;
structure content with headings, lists, and spaces.
Multimodal content
combine text, audio, images and video;
Don't entrust important information to just one channel.
Editable materials
prefer editable documents to “closed” PDFs;
allow students to adapt the format to their needs.
3. Be careful with images, videos and presentations
In digital, even what seems “secondary” matters a lot.
Images : Should have a short description explaining what they represent.
Video :
better if with subtitles;
Transcriptions or summaries are also useful.
Presentations :
avoid visual overload;
colors with good contrast;
slides not too dense.
These measures help students with visual or hearing impairments, as well as those who have attention or comprehension difficulties.
The role of digital tools in inclusive design
There are no "magic" tools, but the right tools if used in the right way . Some features to prioritize when choosing an educational platform or app:
ability to customize fonts and colors ;
compatibility with speech recognition ;
ease of navigation;
options for working collaboratively;
access from different devices.
Inclusive technology is not the most complex, but the one that adapts to people , not the other way around.
A concrete example: rethinking a digital lesson
First (not inclusive):
Non-editable scanned PDF;
long and dense text;
oral explanation only;
same delivery for everyone.
After (inclusive):
editable digital document;
text divided into parts with keywords highlighted;
written explanation + audio;
ability to choose how to return the work (text, audio, map, presentation).
The content doesn't change, but accessibility does .
Digital inclusion: a benefit for the entire class
An often overlooked aspect is that accessible design benefits not only students with disabilities . Clear, flexible, and well-structured materials:
improve understanding,
reduce frustration,
increase autonomy,
they encourage everyone's participation.
In this sense, inclusion is not an exception, but a quality of teaching .
Conclusion: design better, not harder
Designing digital activities that are accessible from the start doesn't mean working harder, but working better . It means shifting your focus:
from performance to participation,
from the “special case” to diversity as normality,
from technology as an obstacle to technology as an opportunity.
A truly inclusive school isn't one that asks students to adapt , but one that adapts to them. Especially digitally.
To learn more and get started immediately on designing more accessible digital activities, here are some useful resources for teachers and educators.
Accessibility Guidelines and References
WCAG Guidelines – Web Content Accessibility Guidelines (ForAllWe)
International standards for creating accessible digital content.
Guidelines on the Accessibility of IT Tools – AGID
https://www.agid.gov.it/it/design-servizi/accessibilita
Italian reference for digital accessibility in public administration and schools.
Inclusive teaching and Universal Design for Learning (UDL)
CAST – Universal Design for Learning
https://www.cast.org/impact/universal-design-for-learning-udl
Insights and resources on the UDL model applied to teaching.
INDIRE – Inclusion and Special Educational Needs
https://www.indire.it/tag/inclusione/
Articles , research, and best practices on inclusive education.
Accessible digital tools for schools
Read&Write (Texthelp)
https://www.texthelp.com/products/read-write/
Reading and writing support for students with DSA and SEN.
Microsoft – Accessibility in Education
https://www.microsoft.com/it-it/education/accessibility
Accessible features integrated into digital tools for schools.
Google – Accessibility Features
https://www.google.com/accessibility/
Accessibility tools and options available in the Google ecosystem.
Inclusion, disability and school
Ministry of Education – School Inclusion
https://www.istruzione.it/inclusione-e-nuovo-pei/
Legislation, PEI, and official documentation on inclusive education in Italy.
Disability and School
Reference portal for support teachers, families, and educators.



Comments