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REPLACED: Review of the cyberpunk platformer combining pixel art, action, and accessibility.
REPLACED is a 2.5D cyberpunk action platformer that blends modern pixel art, intense combat, synthwave atmosphere and mature storytelling. A memorable indie experience with strong artistic direction, but some limitations in terms of accessibility.

Marco Campanini
2 days ago5 min read


Pragmata: Accessibility, gameplay, and inclusive options in Capcom's new title
Pragmata blends action, hacking and sci-fi storytelling into a surprisingly accessible experience. We look at Capcom’s inclusive design choices, from automatic hacking and customizable controls to HUD options, subtitles and Nintendo Switch 2 system-level accessibility features.

Daniele Scibetta
6 days ago4 min read


Predictive healthcare: the future (already here) for those with severe disabilities
Predictive healthcare is no longer science fiction. Wearables, telemedicine, AI and digital twins are already changing how we monitor health, chronic conditions and severe disabilities. But for this future to truly matter, it must become accessible to everyone.

Marco Meroni
Apr 276 min read


Pill 30: Piedmont is really pushing for job inclusion: grants for hiring and adapting the workplace
It's a very concrete sign of how accessibility can become real employment, not just declarations.

Redazione ForAllWe
Apr 251 min read


Thumb Soldiers: When a thumbstick accessory can make a difference in video game accessibility
Thumb Soldiers develops modular thumbstick accessories that can improve precision, comfort, and accessibility. It is an interesting project for anyone looking for more flexible solutions in inclusive gaming.

Redazione ForAllWe
Apr 235 min read


EASY DIDA 3 port: the "key" to inclusive teaching with free software
Technology is not lacking in today's schools: there is often a lack of concrete, shared tools that are truly useful in daily routine , without forcing teachers and families to perform complex installations or chase a thousand different apps.

Redazione ForAllWe
Apr 204 min read


Pill 29: Wikiflix is born.
A free platform with thousands of classic, legally accessible movies. It's called Wikiflix. And inside you'll find works like Sergei Eisenstein's The Battleship Potemkin.
It's not Netflix. It is not a pirate archive. It is a structured collection of films that have entered the public domain.

Redazione ForAllWe
Apr 161 min read


AI for support: what to delegate and what not to delegate
A replicable framework for using artificial intelligence inclusively, effectively, and responsibly. Artificial intelligence is entering schools with a concrete promise: reducing workload, increasing personalization, and making materials and activities more accessible. For those who work in support, however, the question is not "can I use it?", but "what makes sense to delegate and what not, without losing educational quality, relationships and protection of the children? "

Redazione ForAllWe
Apr 136 min read


Home automation and disability: is the smart home truly accessible?
Home automation promises convenience and independence, but is that really the case for those with disabilities? In this article, I explore firsthand how SMART and accessible a "smart" home really is, and where, instead, there's still a long way to go.

Angelo Greco
Apr 122 min read


My son's medical records in my pocket: how I used AI to never get lost again
A practical first-hand story of how a caregiver can digitize medical reports, organize health records, and use NotebookLM to arrive better prepared for medical appointments.

Marco Meroni
Apr 95 min read


Pill 28: Is the future of training in play?
According to the Italian Association of Trainers, games aren't just an ancillary tool in training. They're a strategic lever for deep learning.

Redazione ForAllWe
Apr 81 min read


Writing and Understanding with Symbols: Using SymWriter at School
SymWriter is a symbol-supported writing tool that helps make texts, instructions and classroom activities more accessible. In this article, we explore what it is, who it helps, and how it can support real inclusion at school.

Redazione ForAllWe
Apr 43 min read


Cost of Inaccessibility: Companies Lose $13 Trillion a Year
Lost customers, lawsuits, EAA obligations, and competitive advantage: digital inaccessibility is a real cost to businesses, not just an ethical issue.

Marco Campanini
Apr 26 min read


Pill 27: When AI plays Dungeons & Dragons
Artificial intelligence models no longer simply answer questions or generate text.

Redazione ForAllWe
Apr 11 min read


PEI and PDP digital without going crazy: platforms, selection criteria and a workflow that really works
In schools, the problem is no longer "lacking tools." It's choosing the right ones and using them consistently, without turning PEI (Individualized Education Plan) and PDP (Personalized Learning Plan) into a jigsaw puzzle of scattered files, different versions, missing signatures, and endless chats. Digital technology has multiplied possibilities. It hasn't always simplified the work.

Redazione ForAllWe
Mar 314 min read


Digital accessibility and accessible digital tools in everyday life
Digital accessibility isn't just about disability, but about enabling everyone to use technology tools easily and effectively. From the Apple ecosystem to Android artificial intelligence, to Windows and Meta's smart glasses, here are the innovations that are making digital more inclusive.

Francesco Cannadoro
Mar 287 min read


Pill 26: Museums and Education. It's Not a Laboratory, It's a Responsibility
Museums are no longer just places of conservation. They are learning environments.

Redazione ForAllWe
Mar 261 min read


From wheelchair to console: Mennens Tech's inclusive setups
When we talk about accessible gaming, we often focus on the "right title" or accessibility settings in the menus. But there's an even more basic and crucial level: how we interact with the game . For many people, the problem isn't "learning to play," but finding (or building) an interface that respects movement, posture, resistance, fatigue, and precision.

Redazione ForAllWe
Mar 225 min read


DIGITAL BARRIERS AND ONLINE ACCESSIBILITY: A RIGHT FOR PEOPLE WITH DISABILITIES
An inaccessible web excludes. Here is why removing digital barriers is a matter of rights, inclusion, and social justice.

Camilla Mercadante
Mar 206 min read


Pill 25 - When gaming was simple, and therefore unforgettable
A video that takes us back to an era when a few pixels, an iconic sound, and a lot of imagination were enough to feel like you were inside a world.

Redazione ForAllWe
Mar 181 min read
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