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QuadStick: The “sip & puff” controller for accessible gaming
When it comes to accessible gaming, the debate often stops at the usual names. But in the world of adaptive gaming, there's a device that deserves much more attention in Italy and Europe: the QuadStick. In a context where truly advanced solutions for hands-free gaming are still little known and rarely discussed in Italy, the QuadStick represents an emblematic case of technology that already exists, but is struggling to reach those who truly need it.

Redazione ForAllWe
1 day ago5 min read


PlayAbility: The software that makes gaming accessible
Gaming is changing. Today, more and more gamers are looking for new ways to interact with video games, especially those with motor difficulties or who want completely personalized control experiences . Among the most innovative solutions is PlayAbility , a software that goes beyond the simple controller: it allows you to play virtually any game using gestures, movements, and alternative controls, thanks to intelligent technologies.

Redazione ForAllWe
3 days ago4 min read


Valve's Steam Machine and Accessibility: Why It Could Become the Most Inclusive Console
Steam's return to the hardware market with the new Steam Machine isn't just a matter of power or game library. The real turning point could be accessibility, an area Valve is systematically addressing through SteamOS, Steam Input, and a new controller designed to accommodate a wide range of needs.
At a time when many consoles are touting accessibility as a value-added feature, Valve instead seems to be treating it as a structural design principle.

Redazione ForAllWe
5 days ago3 min read


Xbox Adaptive Joystick: A New Step Forward for Gaming Accessibility
Not all solutions work for everyone, but accessibility comes from the ability to choose and configure tools based on your abilities. Xbox focuses on this very goal with its adaptive peripherals, and today we're analyzing one of the latest: the Xbox Adaptive Joystick.

Redazione ForAllWe
5 days ago3 min read


Steam Input: A Complete Guide to Remapping Controls for Truly Accessible Gaming
Multiplayer accessibility isn’t just about controls, but also about how we communicate and cooperate. Steam Input can make the difference.

Redazione ForAllWe
Jan 223 min read


Accessibility in Multiplayer: When Chat, Ping, and Social Design Decide Who Can Play
When we talk about accessibility in video games , we often think of controls, subtitles, or visual settings . But when a game becomes multiplayer , something more complex comes into play: the relationship with others .

Redazione ForAllWe
Jan 193 min read


Peripherals Compatible with Adaptive Controllers: The Guide
Switches are the basis of accessibility: large, small, sensitive or capacitive buttons, activated with minimal movement . They are compatible via 3.5 mm connector . Among the most important brands: OneSwitch , Hitclic, Handi'Arcade and Logitech kits.

Redazione ForAllWe
Jan 104 min read


PlayStation Access Controller, Sony's first adaptive device
Sony releases the PlayStation Access Controller, a device designed to make gaming accessible to players with disabilities. Let's explore its features together.
PlayStation 5 becomes more inclusive. Following Microsoft with its Adaptive Kit for Xbox X|S, Sony's console is also moving towards greater inclusivity. The new device allows players with physical disabilities, who cannot use the traditional DualSense controller.

Daniele Scibetta
Jan 33 min read


Flex Controller: A practical guide to understanding, setting up, and using the accessible controller (Nintendo Switch and PC)
The Flex Controller was designed for people with specific motor needs (and with the support of occupational therapists during development), to allow for customized configurations based on the available movements.

Redazione ForAllWe
Jan 25 min read


5 Accessible Video Games Tested by a Gamer with a Disability (2025)
In recent years, the video game industry has made great strides in making games more accessible to all players, regardless of their physical or sensory limitations.

Marco Campanini
Dec 20, 20256 min read


DIY Adaptive Controllers: Lessons from the Maker and Open-Source Communities
In recent years, the world of making and open-source has revolutionized the way we think about assistive technology. From simple homemade prototypes to accessible and functional tools, collaboration between users, technicians, and people with disabilities has sparked a truly global movement: making technology more inclusive, customizable, and affordable.

Redazione ForAllWe
Dec 6, 20253 min read


PlayStation Portal: the new update that significantly changes Sony's portable!
PlayStation Portal changes again: with the latest update we can finally play the titles in our digital library without needing to own or turn on a PlayStation 5.
It’s not a “traditional” controller with built-in analog sticks and triggers; it works as a modular hub (a “base”) to which you can connect buttons, switches, external joysticks, and other assistive devices.

Daniele Scibetta
Dec 4, 20252 min read


Microsoft Accessibility: The Xbox Adaptive Controller
The Xbox Adaptive Controller (XAC) is a device designed by Microsoft to make gaming more accessible for people with limited mobility. It is not a “traditional” controller with built-in analog sticks and triggers; instead, it works as a modular hub (a “base”) to which you can connect buttons, switches, external joysticks, and other assistive devices.

Redazione ForAllWe
Nov 27, 20255 min read


The 5 Most Accessible Games of 2024
Drawing up a list of the most accessible video games of 2024 is no easy feat, especially after Microsoft introduced the Xbox Adaptive Controller to the market back in 2018: a breakthrough that raised the bar for expectations regarding video game accessibility.

Marco Campanini
Nov 21, 20254 min read


Ghost of Tsushima Director's Cut: When Accessibility Becomes Part of the Journey
If you’ve come across the trailer for Ghost of Yotei and were captivated by its gameplay, then you absolutely can’t miss its “parent” title: Ghost of Tsushima, developed by Sucker Punch. It’s an epic journey through feudal Japan — a tale of honor, revenge, and freedom — that laid the foundations for what has become its spiritual legacy today.

Daniele Scibetta
Nov 18, 20254 min read


Gamers with disabilities: the billion-dollar market the gaming industry can no longer ignore.
For years, the video game industry has talked more about inclusion than actually practiced it. Yet, there is a multi-billion-dollar audience gamers with disabilities who aren't asking for special treatment, but for gaming experiences that are accessible, seamless, and respectful.

Camilla Mercadante
Nov 11, 20255 min read


Universal Accessibility Tags: The Code That's Changing Video Games
Why are accessibility tags needed in video games?
For a person with a disability — whether motor, visual, or cognitive — there’s a significant obstacle to overcome when purchasing a game: is that title accessible according to their needs?

Daniele Scibetta
Nov 10, 20254 min read


Accessible gaming: from eye-tracking to brain-computer interface (BCI)
From eye-tracking to brain-computer interfaces: new technologies are making video games more accessible and restoring autonomy to people with disabilities.

Camilla Mercadante
Nov 3, 20256 min read


How to evaluate if a video game is truly accessible
In a world where gaming is increasingly inclusive, knowing how to evaluate a game's accessibility is essential to ensuring everyone can enjoy it. This article offers a practical guide to recognizing the main accessibility criteria in video games, helping players, developers, and parents make informed choices.

Marco Campanini
Nov 2, 20253 min read


Microsoft Rewards: Making video games affordable is now possible!
Microsoft Rewards allows you to accumulate points simply by using Microsoft services: for example by carrying out searches on Bing , purchasing products from the official store or completing some dedicated missions on Xbox.

Marco Campanini
Oct 1, 20254 min read
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