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The Witcher 3: Wild Hunt: CD Projekt RED shares an accessibility update for the Remaster
CD Projekt RED is not content with simply making The Witcher 3: Wild Hunt look better. With the new Remastered edition, the Polish studio is also revisiting several aspects of the original experience that, more than eleven years later, can feel cumbersome or less accessible, introducing a range of options designed to better adapt the adventure to players’ needs. During several deep-dive presentations held at Gamescom, the developers showcased some of the new accessibility fea

Alberto Rossi
Sep 73 min read


Marvel's Wolverine: Humanity and Ferocity – all the new details revealed at Comic-Con
Marvel’s Wolverine continues to reveal new details following its September 15 release on PlayStation 5. After the Story Trailer shown at San Diego Comic-Con, new behind-the-scenes details have emerged about the work of Liam McIntyre, the actor portraying Logan. To bring out the mutant’s more ferocious side, the actor revealed that he even drew inspiration from animal behavior, pushing himself into an area of performance he had not explored since his days at acting school. In

Alberto Rossi
Jul 243 min read


Echoes of Aincrad: a return that stumbles on accessibility
Trapped once again inside Aincrad's flying castle, players of Sword Art Online: Echoes of Aincrad get to relive the events of Reki Kawahara's famous work from a new perspective. Combining soulslite combat with RPG mechanics, Bandai Namco's title attempts to reinvent the series' formula. But how accessible is it really for players with disabilities? The lore Set in a not-too-distant future, the story revolves around a wearable device called the NerveGear, capable of transporti

Daniele Scibetta
Jul 145 min read


Insomniac Reveals Marvel's Wolverine's Accessibility and Violence Balance
The State of Play presentation, held during the Summer Game Fest week, was kicked off with a long introductory gameplay trailer for Insomniac's new Marvel IP: a single-player experience combining brutality and a linear story. Insomniac continues to focus on accessibility Insomniac Games has detailed the key accessibility features that will be available in Marvel's Wolverine from launch, confirming an even richer level of customization than in the studio's previous games. Amon

Alberto Rossi
Jun 282 min read


Death Stranding 2: On the Beach: New graphics technologies and improved accessibility
Death Stranding 2: On the Beach recently landed on PC: let's discover the new graphics technologies and improved accessibility compared to its predecessor. There's no denying that the first chapter of Death Stranding, upon launch, split the community in two: were we playing a masterpiece, or a simple "Bartolini Simulator" ? If we have to define the genre of Kojima's title, then it's best to do so without too many frills. Death Stranding is, to all intents and purposes, a cour

Daniele Scibetta
Jun 225 min read


ByoWave Proteus: The Modular Controller for Accessible Gaming
One-handed and tabletop setups, remapping, and macros: what works and what to consider for accessibility. Pros and limitations of Proteus for disabled players, including customizable layouts and reduced fatigue.

Redazione ForAllWe
May 124 min read


The Last of Us Part 2: Why It's Still a Benchmark for Video Game Accessibility
Years after its original release, The Last of Us Part II is still one of the most cited games when discussing accessibility. From full control remapping to visual, auditory and motor presets, Naughty Dog’s title shows how inclusive game design can reduce barriers and open the experience to more players.

Daniele Scibetta
May 95 min read


REPLACED: Review of the cyberpunk platformer combining pixel art, action, and accessibility.
REPLACED is a 2.5D cyberpunk action platformer that blends modern pixel art, intense combat, synthwave atmosphere and mature storytelling. A memorable indie experience with strong artistic direction, but some limitations in terms of accessibility.

Marco Campanini
May 55 min read


Pragmata: Accessibility, gameplay, and inclusive options in Capcom's new title
Pragmata blends action, hacking and sci-fi storytelling into a surprisingly accessible experience. We look at Capcom’s inclusive design choices, from automatic hacking and customizable controls to HUD options, subtitles and Nintendo Switch 2 system-level accessibility features.

Daniele Scibetta
May 14 min read


Thumb Soldiers: When a thumbstick accessory can make a difference in video game accessibility
Thumb Soldiers develops modular thumbstick accessories that can improve precision, comfort, and accessibility. It is an interesting project for anyone looking for more flexible solutions in inclusive gaming.

Redazione ForAllWe
Apr 235 min read


From wheelchair to console: Mennens Tech's inclusive setups
When we talk about accessible gaming, we often focus on the "right title" or accessibility settings in the menus. But there's an even more basic and crucial level: how we interact with the game . For many people, the problem isn't "learning to play," but finding (or building) an interface that respects movement, posture, resistance, fatigue, and precision.

Redazione ForAllWe
Mar 225 min read


The Most Anticipated Video Games of 2026: Which Ones Will Be Truly Accessible?
Every year, the gaming world promises bigger worlds, deeper stories, and ever-more advanced technologies. But for millions of gamers, the real question remains: will this game really be playable for me? 2026 promises to be a pivotal year for the video game industry . Not just for the upcoming titles, but for how these games will be conceived, designed, and made accessible.

Redazione ForAllWe
Mar 163 min read


Planet of Lana II: A return to Novo's world with puzzles, exploration, and accessibility.
Planet of Lana II expands the world of Novo with deeper puzzles, more exploration, and a stronger focus on visual, audio, and interface accessibility.

Marco Campanini
Mar 67 min read


Accessibility in Video Games: How to Choose Truly Inclusive Games (2026)
For ForAllWe, talking about gaming doesn't just mean talking about entertainment, but about the right to participation , inclusive design and equal access to digital culture .
In 2026, accessibility in video games is no longer an optional extra: it is a quality criterion , increasingly visible in digital stores, in hardware choices and in player expectations.
Yet, for those who play (or want to start playing), a fundamental question remains: Will I actually be able to use thi

Redazione ForAllWe
Mar 33 min read


Cloud Gaming: How to play anywhere, even with a disability
Cloud gaming is revolutionizing the world of video games, making them accessible to people with disabilities. In this article, we explore how this technology is breaking down hardware barriers, offering new opportunities for inclusive gaming. We'll look at the benefits, current challenges, and future prospects for truly universal gaming.

Marco Campanini
Feb 276 min read


Accessibility in Mafia: Terra Madre
Mafia: Terra Madre (international title Mafia: The Old Country ) is the new chapter in the famous saga developed by Hangar 13, set in rural Sicily in the early twentieth century. The game focuses strongly on cinematic narration, realism and immersion , but also dedicates increasing attention to accessibility options , an increasingly central element in the modern gaming landscape.

Redazione ForAllWe
Feb 233 min read


Xbox Adaptive Thumbsticks: Free 3D Files to Customize Your Controls (and Play Better)
Accessibility in gaming isn't an "extra": it's the difference between being able to play or being left out. With this in mind, Microsoft has made adaptive thumbstick covers available on the Xbox Design Lab : free 3D print files that allow you to modify the shape and size of the analog stick to adapt to different grip, strength, and dexterity needs.

Redazione ForAllWe
Feb 214 min read


Microsoft Adaptive Mouse: When Accessibility Becomes Modular and Customizable Design
In the world of technological accessibility, there's a crucial difference. On the one hand, adapting a product designed for the "average user." On the other, designing from the outset for the real diversity of people . Microsoft Adaptive Mouse was born precisely from this second philosophy: a device designed to adapt to the user , and not to ask the user to adapt to the device.

Redazione ForAllWe
Feb 203 min read


Ghost Player AI: Sony's Patent Read Through Accessibility
When you get stuck in a boss fight or puzzle and frustration sets in, the solution is often a guide, a video, or an assistance option. A recent patent awarded to Sony Interactive Entertainment takes this concept a step further: a “Ghost Player AI” that can show you what to do … and, if necessary, do it for you .

Redazione ForAllWe
Feb 174 min read


Gaming and color blindness: what types exist and what filters to use in video games to compensate
Color blindness (more correctly , color vision deficiency ) isn't a unique condition: there are several variants, with very different impacts on how you perceive the UI, HUD, team indicators, item rarity, minimaps, and "color-only" signs. Understanding what type of deficit you have (or want to support in a game) is the first step to choosing truly useful filters and options , avoiding the classic "colorblind mode" that changes the palette slightly but doesn't solve the real p

Redazione ForAllWe
Feb 145 min read
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