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Xbox Adaptive Joystick: A New Step Forward for Gaming Accessibility
Not all solutions work for everyone, but accessibility comes from the ability to choose and configure tools based on your abilities. Xbox focuses on this very goal with its adaptive peripherals, and today we're analyzing one of the latest: the Xbox Adaptive Joystick.

Redazione ForAllWe
5 days ago3 min read


Peripherals Compatible with Adaptive Controllers: The Guide
Switches are the basis of accessibility: large, small, sensitive or capacitive buttons, activated with minimal movement . They are compatible via 3.5 mm connector . Among the most important brands: OneSwitch , Hitclic, Handi'Arcade and Logitech kits.

Redazione ForAllWe
Jan 104 min read


Community Post: HandiGamers - When Video Games Truly Become For Everyone
In the gaming world, talking about accessibility is no longer an option: it's a necessity. This is demonstrated by the experience of HandiGamers, a French association founded to ensure that every person with disabilities can play.

Redazione ForAllWe
Dec 7, 20253 min read


DIY Adaptive Controllers: Lessons from the Maker and Open-Source Communities
In recent years, the world of making and open-source has revolutionized the way we think about assistive technology. From simple homemade prototypes to accessible and functional tools, collaboration between users, technicians, and people with disabilities has sparked a truly global movement: making technology more inclusive, customizable, and affordable.

Redazione ForAllWe
Dec 6, 20253 min read


Community Post: Giochiamoci APS, the association that makes gaming a right for all
In Milan, at Via Federico De Roberto 5, a new reality is born in 2025 that is changing the way we experience play: Giochiamoci!.
The name itself is a statement of intent, an enthusiastic response to those who, when facing a disability, are far too often told, “you can’t, it’s too complicated.” The association overturns this perspective and chooses the simplest, most inclusive, and most powerful path: let’s play!

Redazione ForAllWe
Nov 30, 20253 min read


Ghost of Tsushima Director's Cut: When Accessibility Becomes Part of the Journey
If you’ve come across the trailer for Ghost of Yotei and were captivated by its gameplay, then you absolutely can’t miss its “parent” title: Ghost of Tsushima, developed by Sucker Punch. It’s an epic journey through feudal Japan — a tale of honor, revenge, and freedom — that laid the foundations for what has become its spiritual legacy today.

Daniele Scibetta
Nov 18, 20254 min read


Gamers with disabilities: the billion-dollar market the gaming industry can no longer ignore.
For years, the video game industry has talked more about inclusion than actually practiced it. Yet, there is a multi-billion-dollar audience gamers with disabilities who aren't asking for special treatment, but for gaming experiences that are accessible, seamless, and respectful.

Camilla Mercadante
Nov 11, 20255 min read


Accessible gaming: from eye-tracking to brain-computer interface (BCI)
From eye-tracking to brain-computer interfaces: new technologies are making video games more accessible and restoring autonomy to people with disabilities.

Camilla Mercadante
Nov 3, 20256 min read
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