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From wheelchair to console: Mennens Tech's inclusive setups
When we talk about accessible gaming, we often focus on the "right title" or accessibility settings in the menus. But there's an even more basic and crucial level: how we interact with the game . For many people, the problem isn't "learning to play," but finding (or building) an interface that respects movement, posture, resistance, fatigue, and precision.

Redazione ForAllWe
2 days ago5 min read


Planet of Lana II: A return to Novo's world with puzzles, exploration, and accessibility.
Planet of Lana II expands the world of Novo with deeper puzzles, more exploration, and a stronger focus on visual, audio, and interface accessibility.

Marco Campanini
Mar 67 min read


Cloud Gaming: How to play anywhere, even with a disability
Cloud gaming is revolutionizing the world of video games, making them accessible to people with disabilities. In this article, we explore how this technology is breaking down hardware barriers, offering new opportunities for inclusive gaming. We'll look at the benefits, current challenges, and future prospects for truly universal gaming.

Marco Campanini
Feb 276 min read


Pill 21 - Build The Earth: Rebuilding the world in Minecraft as a collective experiment
A group of Minecraft players, united in the Build the Earth project, have rebuilt Manhattan to a 1:1 scale, building by building. It took five years. Not just for show: five years of real, continuous work. The result was revealed in January by YouTuber MineFact.

Redazione ForAllWe
Feb 191 min read


Ghost Player AI: Sony's Patent Read Through Accessibility
When you get stuck in a boss fight or puzzle and frustration sets in, the solution is often a guide, a video, or an assistance option. A recent patent awarded to Sony Interactive Entertainment takes this concept a step further: a “Ghost Player AI” that can show you what to do … and, if necessary, do it for you .

Redazione ForAllWe
Feb 174 min read


GAConf Awards 2025: What the Award-Winning Games Tell Us About the Future of Accessibility
The GAConf Awards 2025 aren’t just a celebration they show where game accessibility is heading. Here are the winners and the key signals.

Daniele Scibetta
Feb 53 min read


Xbox Adaptive Joystick: A New Step Forward for Gaming Accessibility
Not all solutions work for everyone, but accessibility comes from the ability to choose and configure tools based on your abilities. Xbox focuses on this very goal with its adaptive peripherals, and today we're analyzing one of the latest: the Xbox Adaptive Joystick.

Redazione ForAllWe
Jan 253 min read


Peripherals Compatible with Adaptive Controllers: The Guide
Switches are the basis of accessibility: large, small, sensitive or capacitive buttons, activated with minimal movement . They are compatible via 3.5 mm connector . Among the most important brands: OneSwitch , Hitclic, Handi'Arcade and Logitech kits.

Redazione ForAllWe
Jan 104 min read


Community Post: HandiGamers - When Video Games Truly Become For Everyone
In the gaming world, talking about accessibility is no longer an option: it's a necessity. This is demonstrated by the experience of HandiGamers, a French association founded to ensure that every person with disabilities can play.

Redazione ForAllWe
Dec 7, 20253 min read


DIY Adaptive Controllers: Lessons from the Maker and Open-Source Communities
In recent years, the world of making and open-source has revolutionized the way we think about assistive technology. From simple homemade prototypes to accessible and functional tools, collaboration between users, technicians, and people with disabilities has sparked a truly global movement: making technology more inclusive, customizable, and affordable.

Redazione ForAllWe
Dec 6, 20253 min read


Community Post: Giochiamoci APS, the association that makes gaming a right for all
In Milan, at Via Federico De Roberto 5, a new reality is born in 2025 that is changing the way we experience play: Giochiamoci!.
The name itself is a statement of intent, an enthusiastic response to those who, when facing a disability, are far too often told, “you can’t, it’s too complicated.” The association overturns this perspective and chooses the simplest, most inclusive, and most powerful path: let’s play!

Redazione ForAllWe
Nov 30, 20253 min read


Ghost of Tsushima Director's Cut: When Accessibility Becomes Part of the Journey
If you’ve come across the trailer for Ghost of Yotei and were captivated by its gameplay, then you absolutely can’t miss its “parent” title: Ghost of Tsushima, developed by Sucker Punch. It’s an epic journey through feudal Japan — a tale of honor, revenge, and freedom — that laid the foundations for what has become its spiritual legacy today.

Daniele Scibetta
Nov 18, 20254 min read


Gamers with disabilities: the billion-dollar market the gaming industry can no longer ignore.
For years, the video game industry has talked more about inclusion than actually practiced it. Yet, there is a multi-billion-dollar audience gamers with disabilities who aren't asking for special treatment, but for gaming experiences that are accessible, seamless, and respectful.

Camilla Mercadante
Nov 11, 20255 min read


Accessible gaming: from eye-tracking to brain-computer interface (BCI)
From eye-tracking to brain-computer interfaces: new technologies are making video games more accessible and restoring autonomy to people with disabilities.

Camilla Mercadante
Nov 3, 20256 min read
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