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ByoWave Proteus: The Modular Controller for Accessible Gaming
One-handed and tabletop setups, remapping, and macros: what works and what to consider for accessibility. Pros and limitations of Proteus for disabled players, including customizable layouts and reduced fatigue.

Redazione ForAllWe
May 124 min read


The Last of Us Part 2: Why It's Still a Benchmark for Video Game Accessibility
Years after its original release, The Last of Us Part II is still one of the most cited games when discussing accessibility. From full control remapping to visual, auditory and motor presets, Naughty Dog’s title shows how inclusive game design can reduce barriers and open the experience to more players.

Daniele Scibetta
May 95 min read


REPLACED: Review of the cyberpunk platformer combining pixel art, action, and accessibility.
REPLACED is a 2.5D cyberpunk action platformer that blends modern pixel art, intense combat, synthwave atmosphere and mature storytelling. A memorable indie experience with strong artistic direction, but some limitations in terms of accessibility.

Marco Campanini
May 55 min read


Pragmata: Accessibility, gameplay, and inclusive options in Capcom's new title
Pragmata blends action, hacking and sci-fi storytelling into a surprisingly accessible experience. We look at Capcom’s inclusive design choices, from automatic hacking and customizable controls to HUD options, subtitles and Nintendo Switch 2 system-level accessibility features.

Daniele Scibetta
May 14 min read


Predictive healthcare: the future (already here) for those with severe disabilities
Predictive healthcare is no longer science fiction. Wearables, telemedicine, AI and digital twins are already changing how we monitor health, chronic conditions and severe disabilities. But for this future to truly matter, it must become accessible to everyone.

Marco Meroni
Apr 276 min read


Thumb Soldiers: When a thumbstick accessory can make a difference in video game accessibility
Thumb Soldiers develops modular thumbstick accessories that can improve precision, comfort, and accessibility. It is an interesting project for anyone looking for more flexible solutions in inclusive gaming.

Redazione ForAllWe
Apr 235 min read


Home automation and disability: is the smart home truly accessible?
Home automation promises convenience and independence, but is that really the case for those with disabilities? In this article, I explore firsthand how SMART and accessible a "smart" home really is, and where, instead, there's still a long way to go.

Angelo Greco
Apr 122 min read


My son's medical records in my pocket: how I used AI to never get lost again
A practical first-hand story of how a caregiver can digitize medical reports, organize health records, and use NotebookLM to arrive better prepared for medical appointments.

Marco Meroni
Apr 95 min read


Cost of Inaccessibility: Companies Lose $13 Trillion a Year
Lost customers, lawsuits, EAA obligations, and competitive advantage: digital inaccessibility is a real cost to businesses, not just an ethical issue.

Marco Campanini
Apr 26 min read


Digital accessibility and accessible digital tools in everyday life
Digital accessibility isn't just about disability, but about enabling everyone to use technology tools easily and effectively. From the Apple ecosystem to Android artificial intelligence, to Windows and Meta's smart glasses, here are the innovations that are making digital more inclusive.

Francesco Cannadoro
Mar 287 min read


DIGITAL BARRIERS AND ONLINE ACCESSIBILITY: A RIGHT FOR PEOPLE WITH DISABILITIES
An inaccessible web excludes. Here is why removing digital barriers is a matter of rights, inclusion, and social justice.

Camilla Mercadante
Mar 206 min read


The Most Anticipated Video Games of 2026: Which Ones Will Be Truly Accessible?
Every year, the gaming world promises bigger worlds, deeper stories, and ever-more advanced technologies. But for millions of gamers, the real question remains: will this game really be playable for me? 2026 promises to be a pivotal year for the video game industry . Not just for the upcoming titles, but for how these games will be conceived, designed, and made accessible.

Redazione ForAllWe
Mar 163 min read


Planet of Lana II: A return to Novo's world with puzzles, exploration, and accessibility.
Planet of Lana II expands the world of Novo with deeper puzzles, more exploration, and a stronger focus on visual, audio, and interface accessibility.

Marco Campanini
Mar 67 min read


Accessibility in Video Games: How to Choose Truly Inclusive Games (2026)
For ForAllWe, talking about gaming doesn't just mean talking about entertainment, but about the right to participation , inclusive design and equal access to digital culture .
In 2026, accessibility in video games is no longer an optional extra: it is a quality criterion , increasingly visible in digital stores, in hardware choices and in player expectations.
Yet, for those who play (or want to start playing), a fundamental question remains: Will I actually be able to use thi

Redazione ForAllWe
Mar 33 min read


Accessibility in Mafia: Terra Madre
Mafia: Terra Madre (international title Mafia: The Old Country ) is the new chapter in the famous saga developed by Hangar 13, set in rural Sicily in the early twentieth century. The game focuses strongly on cinematic narration, realism and immersion , but also dedicates increasing attention to accessibility options , an increasingly central element in the modern gaming landscape.

Redazione ForAllWe
Feb 233 min read


Xbox Adaptive Thumbsticks: Free 3D Files to Customize Your Controls (and Play Better)
Accessibility in gaming isn't an "extra": it's the difference between being able to play or being left out. With this in mind, Microsoft has made adaptive thumbstick covers available on the Xbox Design Lab : free 3D print files that allow you to modify the shape and size of the analog stick to adapt to different grip, strength, and dexterity needs.

Redazione ForAllWe
Feb 214 min read


Microsoft Adaptive Mouse: When Accessibility Becomes Modular and Customizable Design
In the world of technological accessibility, there's a crucial difference. On the one hand, adapting a product designed for the "average user." On the other, designing from the outset for the real diversity of people . Microsoft Adaptive Mouse was born precisely from this second philosophy: a device designed to adapt to the user , and not to ask the user to adapt to the device.

Redazione ForAllWe
Feb 203 min read


Ghost Player AI: Sony's Patent Read Through Accessibility
When you get stuck in a boss fight or puzzle and frustration sets in, the solution is often a guide, a video, or an assistance option. A recent patent awarded to Sony Interactive Entertainment takes this concept a step further: a “Ghost Player AI” that can show you what to do … and, if necessary, do it for you .

Redazione ForAllWe
Feb 174 min read


Gaming and color blindness: what types exist and what filters to use in video games to compensate
Color blindness (more correctly , color vision deficiency ) isn't a unique condition: there are several variants, with very different impacts on how you perceive the UI, HUD, team indicators, item rarity, minimaps, and "color-only" signs. Understanding what type of deficit you have (or want to support in a game) is the first step to choosing truly useful filters and options , avoiding the classic "colorblind mode" that changes the palette slightly but doesn't solve the real p

Redazione ForAllWe
Feb 145 min read


Accessible PDF: Designing documents that don't exclude
PDF are one of the most widely used tools for sharing information: forms, tenders, reports, programs, informational materials. Yet, they are also one of the most widespread digital barriers.

Redazione ForAllWe
Feb 124 min read
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