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GAconf Awards 2024: The Award-Winning Games

Cover GAconf Awards 2024

The winners of the GAconf Awards 2024 were revealed on January 29, 2025. These annual awards celebrate the greatest innovations in the gaming world, all those technologies, studios and titles that have been found to be most accessible to people with disabilities over the previous year.



What is the GAconf Awards 2024?


In recent years, attention to disability and inclusion has grown significantly, affecting various fields from schools to technology, including the world of video games, where an increasing number of initiatives are emerging.


This is the case of the GAconf Awards (Game Accessibility Conference Awards), a conference that annually celebrates the achievements achieved in video game accessibility at all levels, from technologies to promoted research, including those titles that in the previous year stood out for the implementation of accessible options.


The conference took place during the week of November 25th to December 1st, featuring 19 categories, selected by a panel of experts. The winners were announced on January 29th and decided by a combination of public and jury voting. Let's take a detailed look at the entries and the winners for each category.



Awards for excellence in gaming


Excellence in Triple AAA

Accessibility in a game made with a big budget / by a big team


Proposed titles


  • Star Wars Outlaws

  • Dragon Age: The Veilguard

  • Prince of Persia: The Lost Crown

  • Call of Duty: Black Ops 6

  • Life Is Strange: Double Exposure


Winner : Star Wars Outlaws


  • Configurable gameplay contrast, detailed menu narration including HUD updates and world map accessibility for the blind, UI size and contrast, and audio description for cinematics.

  • Automation and assists are integrated into the design thanks to the companion Nix who can attack, pick up objects and see through walls.

  • Wide range of assistance settings, including auto-walk, auto-vault and auto-jump, automatic perfect reload of the blaster, different difficulty levels even for the minigames.

  • No info only via audio, detailed subtitles and description window of the conversions with the NPCs, audio focus mode to set the relevant sounds during gameplay by filtering out secondary or environmental ones.

  • Wide range of settings for reducing motion sickness (nausea)



Excellence in the Indies

Accessibility in a game made on a limited budget / by a small team


Proposed titles


  • Periphery Synthetic

  • Another Crab's Treasure

  • Botany Manor

  • Pine Hearts

  • Plucky Squire


Winner : Another Crab's Treasure


  • Wide range of gameplay modifiers in a Soulslike game, including a one-shot kill by giving the crab a gun.



The most up to date

The title that has received the most accessibility updates, mods, remakes/remasters


Updated titles


  • STAR WARS: Jedi Survivor

  • Spider-Man 2

  • Diablo IV

  • Star Wars Outlaws

  • Toby Doom Mod 7 & 7.5


Winner : Diablo IV


  • Extensive updates, including character highlighting, mission objective markers, an always-visible compass, multi-level audio guidance for the visually impaired, and screen reader improvements.



Awards for types of disability


Improved Accessibility for the Deaf and Hard of Hearing

Accessibility for deaf or hard-of-hearing players


Proposed titles


  • Skull & Bones

  • Spider-Man 2 caption update

  • Star Wars Outlaws

  • Call of Duty: Black Ops 6

  • Dragon Age: The Veilguard


Winner : Star Wars Outlaws


  • No info only via audio, detailed subtitles and description window of conversions with NPCs, activation of visual cues for minigames, text options for size and bold, audio focus mode to set the relevant sounds during gameplay by filtering out secondary or environmental ones.



Better motor accessibility

Accessibility for players with motor disabilities


Proposed titles


  • Avatar: Frontiers of Pandora

  • Soundtown

  • Just Dance 2025

  • Star Wars Outlaws

  • Call of Duty: Black Ops 6


Winner : Call of Duty: Black Ops 6


  • Intelligent Movement for auto sprint, auto vault, low cover and low coves, available in PVP.



Improved accessibility for the blind and visually impaired

Accessibility for blind and visually impaired players


Proposed titles


  • Periphery Synthetic

  • Prince of Persia: The Lost Crown

  • Star Wars Outlaws

  • Diablo IV: Vessel of Hatred

  • Toby Doom Mod 7 & 7.5


Winner : Diablo IV: Vessel of Hatred


  • Updated navigation for the visually impaired, added multi-level sound cues for navigating to map markers and mission destinations.



Improved cognitive accessibility

Accessibility for players with neurodivergent and cognitive/learning disabilities


Proposed titles


  • Prince of Persia: The Lost Crown

  • Star Wars Outlaws

  • Super Monkey Ball Banana Rumble

  • Dragon Age: The Veilguard

  • Botany Manor


Winner : Prince of Persia: The Lost Crown


  • Guided mode with extra map help, a no-consequence training area, and a 'memory snippet' feature for pinning screenshots to the map.



Better accessibility for mental health

Accessibility for trauma, phobias and other mental health conditions


Proposed titles


  • Home Safety Hotline

  • Until Dawn remake

  • Life Is Strange: Double Exposure

  • Alan Wake 2 v1.15

  • Silent Hill 2 Remake


Winner : Life Is Strange: Double Exposure


  • Configurable sensitive content alert system (e.g. violence, bereavement, suicide, trauma, etc.).



Awards for representation and communication


Best Performance

Best Representation of Characters with Disabilities


Proposed titles


  • The Sims 4

  • Hellblade 2

  • Rainbow Six Siege

  • Dragon Age: The Veilguard

  • Just Dance 2025


Winner : Dragon Age: The Veilguard


  • Character editor with patterns dedicated to vitiligo and cataracts, companion with realistic prosthetic arms and legs thanks to the collaboration of artist consultants and animators.



Better communication and marketing

Efforts achieved in sharing and promoting accessibility work, and sharing & promoting made accessible.



Winner : Access-Ability Summer Showcase


  • Showcase showcasing upcoming accessible games, featuring guest consultants and players with disabilities, subtitles in ASL (American Sign Language), BSL (British Sign Language), and AD (audio description).



Awards for innovation and research


Best Innovation in Accessibility

New steps forward in the industry


Proposed titles


  • Diablo IV

  • Prince of Persia: The Lost Crown

  • Byowave Proteus

  • Gamescom

  • Call of Duty: Black Ops 6


Winner : Prince of Persia: The Lost Crown


  • “Memory Fragments” feature to pin screenshots to the map.



Best adaptive technology

New or improved adaptive technologies


Proposed technologies


  • PlayStation Access Controller

  • Microsoft Adaptive Joystick Button

  • XAC firmware updates

  • 8BitDO Lite SE for Xbox

  • ByoWave Proteus


Winner : ByoWave Proteus


  • Fully modular adaptive controller



Best resource on accessibility

Resources for players or developers


Proposed technologies



Winner : Xbox Accessibility Workshop Toolkit


  • Resources on how to run accessibility workshops



Best Journalism

Article on video game accessibility


Proposed articles



Winner : A Prominent Accessibility Advocate, by Grant Stoner



Best Academic Research

Academic article published on accessibility in video games


Proposed articles



Winner : Surveyor, by Vishnu Nair et al



Awards to people and companies


The busiest publisher

The publisher who has made the most significant or most consistent efforts in terms of accessibility


Proposed titles


  • Electronic Arts

  • PlayStation Studios

  • Ubisoft

  • Xbox Games Studios

  • Rebellion


Winner : Ubisoft


  • Prince of Persia: The Lost Crown + updates, Star Wars Outlaws + updates, Monopoly, Skull & Bones, XDefiant, Just Dance 2025, Just Dance VR, Avatar: Frontiers of Pandora, Forward, Gamescom, Paris Games Week, Outlaws creator engagement.



The busiest studio

The publisher who has made the most significant or most consistent efforts in terms of accessibility


Proposed titles


  • Blizzard Team 3

  • Ubisoft Massive

  • Ubisoft Kyiv

  • Rare

  • Respawn


Winner : Ubisoft Kyiv


  • Developing accessibility features for all Ubisoft titles.



MVP award for unsung hero

An individual developer without a large public presence, who carries out significant and ongoing efforts within a company (may also include those working in accessibility-related roles)


Proposed titles


  • Jennissary, Descriptive Video Works

  • Kaitlyn Jones, Xbox

  • Jordan DeVries, Respawn

  • Joost Peters, Ubisoft Massive

  • Dear Watterton, Rebellion


Winner : Cari Watterton


  • Leading accessibility across all Rebellion games and initiatives.



The Award for the Defense of Rights

It can be awarded to both developers and people outside of development—anyone who has used their voice to make a difference in promoting accessibility across the entire gaming industry.


Proposed titles


  • Mathew Allcock (The Wobbly Gamer)

  • Antonio Martinez

  • Mollie Evans (LittleMoTAC)

  • Elisabeth Sivertsen (Arevya)

  • Marijn Rongen (ActiveB1t)


Winner : Mathew Allcock (The Wobbly Gamer)


  • A visually impaired lawyer, consultant, content creator, and streamer working to improve visual accessibility.




Like every year, the GAconf Awards demonstrate the commitment of developers and the importance it has for communities and researchers dedicated to making gaming accessible to people with disabilities. Do you agree with the awards? Which innovation impressed you the most?


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