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The handYcapped: The video game that transforms disability into gratitude

Updated: 6 days ago

Banner for the volunteer organization "Chi si ferma è perduto." On the left is an illustration of a smiling young man sitting in a wheelchair inside a circle with the organization's name. On the right are the informational texts: "Volunteer Organization (ODV) – Chi si ferma è perduto – di Angelo Greco." At the bottom are the RUNTS registration instructions and a QR code with the text "Discover us."

One name, one message: “Thank You”

There's a capital “Y” in the name The handYcapped , and that's no coincidence.


That letter encapsulates the deepest meaning of the association founded by Silvio Binca : a “Thank You,” a thank you to life, to resilience, and to the courage to transform fragility into strength.


A man in a wheelchair wears a respirator mask and goggles, gazing at the sunset sky in an outdoor café near the sea. Around him, people sit on beanbags and wooden chairs, with decorative lights suspended above.

Photo: Courtesy of The handYcapped ETS / Silvio Binca

Silvio lives with a rare genetic disorder, desminopathy , but he decided not to stop. "Disability is often talked about with pity or as if it requires being a superhero. I wanted to create a different approach, more authentic, closer to everyday reality," he says.

From this vision was born The handYcapped ETS , an association that combines creativity, accessibility and gratitude to change the perception of disability, one story at a time.


A mission that unites heart and technology

The association's goal is to raise awareness about disability and fund medical research , but in a new way: through creative tools such as illustrated books, events, and video games. The vision is even bigger: to build a world where diversity doesn't scare, but enriches.


We want inclusion not to remain an abstract concept, but to become something that everyone can experience, understand, and share every day.


A man in a motorized wheelchair, wearing a respirator and goggles, attends an Internet Festival booth. Next to him is a young woman in a tie-dye T-shirt, smiling at him. Behind them is a blue sign with the title "The Handycapped" and a table with merchandise and exhibit materials.

Photo: Courtesy of The handYcapped ETS / Silvio Binca


The handYcapped Game : when playing means understanding

The flagship project is The handYcapped Game , an inclusive arcade game featuring people in wheelchairs.

The gameplay is simple and intuitive, designed for adults and children alike, with everyday obstacles that become food for thought. It's not just a game: it's an educational experience that helps you put yourself in other people's shoes and understand the daily difficulties of those living with a disability — but always with light-heartedness and irony.

The game's demo has already been presented at events such as Lucca Comics & Games and the Internet Festival , garnering widespread acclaim. One child, after trying it, said, "I'll ask Santa Claus for it." A simple comment, but full of meaning: a sign that the message of inclusion had struck a chord.


Cartoon-style illustration showing stylized characters in wheelchairs in a chaotic race. One character wears a red cape and appears surprised as a huge flame erupts behind him. Another character, wearing colored glasses and an enthusiastic expression, races between city buildings while objects, such as knives and hamburgers, fly through the air. Along the way are coins, a banana peel, and a fallen character.

Books and projects for inclusion that is read and played

The handYcapped doesn't stop at video games. The association creates illustrated books and educational materials distributed free of charge to schools and hospitals. Parents and teachers say these tools help children understand disabilities naturally, stimulating questions and curiosity without fear or prejudice. Each project has a common thread: inclusion, humor, and authenticity . Because talking about disability isn't about limitations, but about possibilities.


Digital as a bridge to inclusion

Silvio sees technology as a precious ally:

Digital breaks down barriers faster than any law.

Through social media, apps, and video games, The handYcapped reaches schools, families, and kids everywhere, even in places where talking about disabilities is still difficult. For many people with disabilities, digital is a window to the world : it allows them to study, work, and have fun like anyone else.


A challenge to those who build the future

Silvio sends a powerful message to those who work in digital:

Use your skills to make a real impact on people's lives. You don't need superheroes: just choose to build technologies that include rather than exclude. Before you create something, ask yourself: Who's left out? And then find a way to let them in.


The game that will change the way you see disability

With irony, empathy, and creativity, The handYcapped is writing a new narrative about disability. A story where strength lies not in overcoming, but in sharing .

“The game that will change your view on disability.”


A colorful illustration of a stylized black character with a big smile sitting in a wheelchair while playing video games in front of three monitors. He wears purple headphones and a purple T-shirt with a rainbow patch depicting a person in a wheelchair. He holds a white controller in a prosthetic hand. The central screen shows a video game with a wheelchair-bound avatar navigating a course. The title "The handyCapped" appears at the top, with the letter Y highlighted in red. The environment resembles a gamer's room, complete with video game icons, a mouse, keyboard, and computer.

Find out more and support the project

👉 Follow The handYcapped ETS on social media and visit the website to learn about active projects, support research, and try the video game demo.


Because inclusion is built together, one smile, one click, one game at a time and if you want to support the project you can do so through the GOFUNDME Fundraiser



EDITOR'S NOTE: ForAllWe supports inclusion projects without commercial gain. The testimonials reported are shared with the consent of those interviewed.

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