Interview with the flyLILLO ETS Association
- Angelo Greco

- Oct 6
- 3 min read
Updated: Nov 16

flyLILLO ETS Association: When Gaming Becomes Inclusion
The world of video games may seem like it's all about fun and virtual challenges, but for many kids with disabilities, it's also a door that risks being closed.
The flyLILLO ETS Association was born precisely for this: to make gaming and technology accessible to everyone.
I interviewed the founders and the team to learn more about their mission and most innovative projects.
How was flyLILLO born and what is its main mission?
flyLILLO was founded in 2023 by Roberto and Lillo, two technology and gaming enthusiasts who decided to create an association to give children with disabilities the opportunity to access the world of video games and technology.
The idea is simple: transform passion into a concrete opportunity for inclusion.
For us, flyLILLO is a community laboratory, born from the bottom and grown thanks to sharing.
Who participates in flyLILLO and what skills do you bring to the project?
Our team is made up of people with diverse skills: software development, psychology, 3D design, and electronics. We believe that bringing together diverse perspectives is the key to breaking down digital barriers.
Thanks to these skills, flyLILLO not only organizes gaming evenings, but also manages to design adaptive systems to provide free of charge to those in need.
What are the most significant projects you have completed so far?
In addition to columns and videos, we have created several customized joysticks, designed based on the needs of people with disabilities.
A concrete result that demonstrates how technology, if adapted, can become a true tool for inclusion.
Do you have an episode or story that particularly struck you?
A special moment was being able to provide Shailendra, a boy with a disability living in India, with a Quadstick (mouth joystick)… a device that allowed him to play again after years.
The operation was complex: in the end, however, Shailendra became the first and only boy in India to own a Quadstick .
Seeing her joy was proof to us that technology can truly change lives.
What technologies and tools do you use to make devices accessible?
For the electronics, simple systems such as Arduino or internally designed PCB boards are used, while for the external part, the 3D designer intervenes with the 3D printer, creating custom cases.
It is a mix of creativity and technique that allows each instrument to be adapted to individual needs.
What is the biggest challenge when talking about inclusive technology?
The most complex challenge is finding personalized and customizable solutions. Each person has different needs and requires a unique adaptation.
There's no one-size-fits-all answer; this is precisely what makes flyLILLO's commitment valuable but also challenging.
Do you collaborate with schools, associations or companies?
Yes, and the collaborations range from outreach to research and development, to events and fundraisers.
The network of contacts and alliances is the true strength of the community, which grows thanks to continuous exchange with other entities.
What are your goals for the future?
The primary goal is to spread gaming culture throughout the disability community until it becomes mainstream, without distinction.
At the same time, there is a strong desire to grow as an international community and involve more and more people.
How can a young person or an association join your community?
It's simple: just visit the association's website or follow its social media channels, where you can find all the information you need to join and participate in its activities.
What message would you like to leave to kids with disabilities who want to get into gaming?
Contact us, and together we'll find a solution for everyone to play together. We look forward to seeing you!
Highlight box of flyLILLO ETS Association
Completed projects : custom joysticks, Quadstick for Shailendra
Team skills : development, psychology, 3D design, electronics
Future goals : internationalization, culture of inclusion
Conclusion and greetings
The interview with flyLILLO reminds us that gaming can be much more than a pastime: it can become a tool for inclusion, growth, and community.
I thank the team for sharing their experience and wish this organization an increasingly international and project-rich future.
EDITOR'S NOTE: ForAllWe supports inclusion projects without commercial gain.The testimonials reported are shared with the consent of those interviewed.


I know flyLILLO as MSFS streamer and I know also Lillo, the best pilot of MSFS Community !!!
Very great NPO, congratulations people GG