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Digital educational games and simulations for socio -communicative skills

A practical guide to software and apps to facilitate interaction.


Teacher and a diverse group of students using a tablet in a classroom, with visual elements representing communication, collaboration, and inclusive digital learning.

Introduction to digital educational games

The inclusion of digital tools in inclusive teaching today represents a fundamental resource for supporting students who require support from a special education teacher. In particular, digital educational games and software can become powerful allies for developing social and communication skills , if chosen and used wisely.

This guide was created with a clear objective: to offer teachers a structured collection of worksheets , dedicated to software and apps that foster interaction, cooperation and participation among peers , avoiding a passive or isolating use of technology.

It is not a commercial list, but a working tool for educational planning.


How to use this guide

Each card is designed for:

  • support the choice of the digital tool

  • clarify what it is for and when to use it

  • facilitate inclusion in the PEI and in educational planning

Key Principle: Technology is inclusive only when embedded in structured routines , with clear educational objectives.


Apps and software for social and communication skills


App for basic communication and social skills


Very good

Area of intervention

Communication, language, shared attention

Socio-communicative objectives

  • respect for the shift

  • understanding of deliveries

  • functional use of language

How to use

  • small group

  • guided rotation

  • verbalization of the activity

Recommended duration 10–15 minutes

Role of the support teacher

Linguistic mediation and observation of interactions


AutiSpark

Area of intervention

Cognitive structuring and basic social skills

Socio-communicative objectives

  • space sharing

  • waiting for your turn

  • respect for the rules

How to use

  • initial individual use

  • subsequent placement of a peer

Recommended duration 5–10 minutes

Role of the support teacher

Structuring the environment and anticipating activities


Smart Tales

Area of intervention

Emotions, narrative language, social understanding

Socio-communicative objectives

  • recognize emotions

  • mutual listening

  • expression of opinions

How to use

  • shared vision

  • guided questions

  • connection with real experiences

Recommended duration 15–20 minutes

Role of the support teacher

Dialogue facilitation and guided reflection



Cooperative digital software and games


Minecraft: Education Edition

Area of intervention

Cooperation, problem solving, functional communication

Socio-communicative objectives

  • collaboration

  • negotiation

  • shared planning

How to use

  • groups of 2–4 students

  • assigned roles

  • common goal

Recommended duration 30 structured minutes

Role of the support teacher

Educational direction and observation of group dynamics


Kahoot!

Area of intervention

Participation, turn-taking, social motivation

Socio-communicative objectives

  • respect for the rules

  • waiting management

  • sharing the result

How to use

  • team mode

  • discussion of the answers

Recommended duration 10–15 minutes

Role of the support teacher

Emotional management and reduction of competitiveness


ClassDojo

Area of intervention

Prosocial behavior and self-regulation

Socio-communicative objectives

  • respect for the rules

  • emotional awareness

  • positive reinforcement

How to use

  • daily use with the class

  • immediate visual feedback

Role of the support teacher

Educational coherence and coordination with the teaching team


Software for social simulations and digital role-playing


Model Me Kids

Area of intervention

Practical social skills

Socio-communicative objectives

  • understanding social situations

  • adequate responses

  • generalization

How to use

  • video modeling

  • guided discussion

  • real role-playing

Recommended duration 15 minutes + practical activity


Social Express

Area of intervention

Complex social skills

Socio-communicative objectives

  • social problem solving

  • understanding the consequences

  • relational autonomy

How to use

  • structured path

  • progress monitoring

Recommended duration 20–30 minutes


Cross-functional tools for customization


Book Creator

Educational use

  • creating social stories

  • anticipation of situations

  • sharing with peers


Canva

Educational use

  • visual routines

  • illustrated social rules

  • communication support


How to choose the right tool

✔ Which social-communicative skill do I want to develop?

✔ Does it encourage real interaction?

✔ Reduces cognitive load?

✔ Is it transferable to everyday life?


Conclusion

Digital educational games and software are not an automatic solution, but powerful tools when integrated into an intentional design . When digital is at the service of relationships, it becomes a true facilitator of inclusion .


Links to the software and apps mentioned

Below you'll find the official websites of the software and apps mentioned in this guide, which provide a deeper understanding of their features, costs, available languages, and how to use them in an educational setting.



Do you want to make digital learning truly inclusive in your classroom?

Start by choosing one tool at a time, experiment with it intentionally, and observe how student participation changes.


Save this guide , share it with your education team, and continue following ForAllWe to discover resources, tools, and best practices dedicated to inclusion and accessibility in schools.

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